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Text File  |  1998-08-10  |  63KB  |  2,107 lines

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  330.     stButtons =3D SetupButtons();                =09
  331.     ProjectInitialize();                    =09
  332.     stNoInput--;                            =09
  333.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  334.         Start();                                            =09
  335. }
  336. function ProjectInitialize()
  337. {
  338. =09
  339.     tickTimer =3D new Timer();
  340. =09
  341. =09
  342.     InitializeScenes();
  343. =09
  344.     tickTimer.StartTicking();                            =09
  345. =09
  346.     if ( Project.startScene =3D=3D null )        =09
  347.         Project.startScene =3D 0;                =09
  348.     stProjState =3D PS_INITIALIZED;            =09
  349. =09
  350. }
  351. function ProjectStart( startScene )
  352. {
  353.     stProjState =3D PS_RUNNING;
  354.     if ( startScene !=3D null )
  355.         ChangeScene( startScene );
  356.     else
  357.         ChangeScene( Project.startScene );
  358. }
  359. function ProjectComplete()
  360. {
  361.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  362.         return;                                =09
  363.     ProjectShutdown();
  364.     StatusChange();                            =09
  365. }
  366. function ProjectShutdown()
  367. {
  368.     KillTimer();                                    =09
  369.     StopEverythingOnScenes( false );
  370.     currentScene =3D null;
  371.     stProjState =3D PS_COMPLETE;                        =09
  372. }
  373. function Extract( obj )
  374. {
  375. =09
  376. =09
  377.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  378.     {
  379.         var el =3D obj.layers[intLayer];        =09
  380.         document.all[el.id] =3D new Object    =09
  381.         var newEl =3D document.all[el.id];    =09
  382.     =09
  383.         newEl.id =3D el.id;                            =09
  384.         newEl.style =3D new Object;                    =09
  385.         newEl.style.pixelTop =3D parseInt(el.top);
  386.         newEl.style.pixelLeft =3D parseInt(el.left);
  387.         if (null!=3Del.clip)=20
  388.         {
  389.             newEl.offsetWidth =3D el.clip.width;    =09
  390.             newEl.offsetHeight =3D el.clip.height
  391.         }
  392.     =09
  393.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  394.             newEl.style.visibility =3D IE_HIDDEN;
  395.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  396.             newEl.style.visibility =3D IE_VISIBLE;
  397.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  398.             newEl.style.visibility =3D IE_INHERIT;
  399.         else
  400.             newEl.style.visibility =3D "";
  401.     =09
  402.         newEl.style.zIndex =3D el.zIndex;
  403.         newEl.style.backgroundColor =3D el.bgColor;
  404.         newEl.style.backgroundImage =3D "url("+el.background+")";
  405.         newEl.NSLayer =3D el;                        =09
  406.     =09
  407.     =09
  408.     =09
  409.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  410.         {
  411.             var image =3D el.document.images[intLoop]    =09
  412.             var    imageName =3D image.name;                =09
  413.             if ( imageName =3D=3D null )                =09
  414.                 continue;                            =09
  415.         =09
  416.             document.all[imageName] =3D image;        =09
  417.             document.images[imageName] =3D image;        =09
  418.         }
  419.     =09
  420.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  421.         {
  422.             var form =3D el.document.forms[intLoop];    =09
  423.             var formName =3D form.name;                =09
  424.             if ( formName =3D=3D null )
  425.                 continue;
  426.             document.all[formName] =3D form;            =09
  427.             document.forms[formName] =3D form;        =09
  428.         =09
  429.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  430. innerLoop++)
  431.             {
  432.                 var element =3D form.elements[innerLoop]=09
  433.                 var elementName =3D element.name;
  434.                 if ( elementName =3D=3D null )            =09
  435.                     continue;
  436.                 document.all[elementName] =3D element;=09
  437.             }
  438.         }
  439.         if ( el.layers.length > 0 )                =09
  440.             Extract(el)                            =09
  441.     }
  442. }
  443. function Scene( duration )
  444. {
  445.     this.duration =3D duration;
  446. }
  447. function InitializeScenes()
  448. {
  449.     var objScene;                            =09
  450.     var sceneNumber =3D 0;                    =09
  451. =09
  452.     for ( sceneName in Scenes )
  453.     {
  454.         objScene =3D Scenes[sceneName];        =09
  455.         objScene.number =3D parseInt(sceneNumber);                =09
  456.         objScene.name =3D sceneName;                    =09
  457.         objScene.HTML =3D document.all[sceneName];    =09
  458.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  459.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  460.             objScene.duration =3D DUR_FOREVER;
  461.         InitializePlayers( objScene );        =09
  462.     =09
  463.         if ( objScene.entryTrans =3D=3D null )
  464.         {
  465.             objScene.entryTrans =3D new Object();
  466.             objScene.entryTrans.type =3D NULL_TRANSITION;
  467.         }
  468.     =09
  469.         if ( objScene.Bhv !=3D null )
  470.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  471. bhvIdx++ )=09
  472.                 bhv.Initialize( objScene, bhv);
  473.         objScene.numBhv =3D bhvIdx;                                            =09
  474.         sceneArray[sceneNumber++] =3D objScene;=09
  475.     }
  476.     nScenes =3D sceneNumber;                    =09
  477. }
  478. function StopEverythingOnScenes( fPause )
  479. {
  480.     var objScene;                            =09
  481.     for ( sceneName in Scenes )
  482.     {
  483.         objScene =3D Scenes[sceneName];                    =09
  484.     =09
  485.     =09
  486.         if ( objScene.Bhv !=3D null )
  487.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  488. bhvIdx++ )=09
  489.                 bhv.StopEverything( bhv, fPause );
  490.         StopEverythingOnPlayers( objScene, fPause );        =09
  491.     }
  492.     return;
  493. }
  494. function ChangeScene( nextSceneNumber )
  495. {
  496.     var    previousScene =3D currentScene;                    =09
  497.     StopSceneTimers();                                    =09
  498.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  499.     currentScene.previousScene =3D previousScene;            =09
  500.     if ( currentScene.duration =3D=3D null )                =09
  501.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  502. =09
  503.     if ( currentScene.Bhv !=3D null )
  504.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  505.         {
  506.             var bhv =3D currentScene.Bhv[bhvIdx]
  507.             if ( bhv =3D=3D null)                            =09
  508.                 continue;
  509.             var delay =3D bhv.delay
  510.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  511.                 bhv.Start( bhv );                                    =09
  512.             else if ( delay > 0 )                                =09
  513.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  514.         }
  515.     StartScenePlayers( currentScene );                            =09
  516.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  517. SceneTransitionDone );=09
  518. =09
  519.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  520.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  521. TMR_SCENE );
  522.     StatusChange();                                        =09
  523.     return;
  524. }
  525. function SceneTransitionDone( objScene )
  526. {
  527. =09
  528. =09
  529.     if ( currentScene.previousScene !=3D null )
  530.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  531. =09
  532.     if ( currentScene.Bhv !=3D null )
  533.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  534.         {
  535.             var bhv =3D currentScene.Bhv[bhvIdx]
  536.             if ( bhv =3D=3D null)                            =09
  537.                 continue;
  538.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  539.                 bhv.Start( bhv );                                =09
  540.         }
  541.     =09
  542.     StartScenePlayersAfterTransition( currentScene );=09
  543. }
  544. function SceneExit( thisScene, nextScene )
  545. {
  546.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  547. nextScene.number;
  548.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  549. true;
  550. =09
  551. =09
  552. =09
  553.     for ( playerName in currentScene.Players )
  554.     {
  555.         objPlayer =3D currentScene.Players[playerName];        =09
  556.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  557.     }
  558. =09
  559.     if ( currentScene.Bhv !=3D null )
  560.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  561.         {
  562.             var bhv =3D currentScene.Bhv[bhvIdx]
  563.             if ( bhv =3D=3D null)                            =09
  564.                 continue;
  565.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  566.                 bhv.Stop( bhv );                        =09
  567.         }
  568. =09
  569. =09
  570.     if ( finalScene =3D=3D false )                    =09
  571.         ChangeScene( nextSceneNumber )            =09
  572.     else
  573.         ProjectComplete()                        =09
  574.     =09
  575. }
  576. function Player( delay, duration )
  577. {
  578.     this.delay =3D delay;
  579.     this.duration =3D duration;
  580. }
  581. function InitializePlayers( objScene )
  582. {
  583.     var objPlayer;                        =09
  584.     var    playerNumber =3D 0;                =09
  585.     for ( playerName in objScene.Players )
  586.     {
  587.         objPlayer =3D objScene.Players[playerName];        =09
  588.         objPlayer.number =3D playerNumber;                =09
  589.         objPlayer.name =3D playerName;                    =09
  590.         objPlayer.HTML =3D document.all[playerName];        =09
  591.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  592.         objPlayer.position =3D new Position(objPlayer);    =09
  593.     =09
  594.         if ( objPlayer.delay =3D=3D null )                    =09
  595.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  596.     =09
  597.     =09
  598.         if        ( objPlayer.entryTrans =3D=3D null )
  599.         {
  600.             objPlayer.entryTrans =3D new Object();
  601.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  602.         }=20
  603.     =09
  604.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  605.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  606.         {
  607.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  608. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  609.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  610.                     objPlayer.entryTrans.type =3D null;                            =09
  611.         }
  612.     =09
  613.         if ( objPlayer.exitTrans =3D=3D null )
  614.         {
  615.             objPlayer.exitTrans =3D new Object();
  616.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  617.         }
  618.     =09
  619.         if ( objPlayer.Bhv !=3D null )
  620.         {
  621.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  622.  
  623.                 bhv.Initialize( objPlayer, bhv);
  624.             objPlayer.numBhv =3D bhvIdx;                                    =09
  625.         }
  626.         else
  627.             objPlayer.numBhv =3D 0;
  628.         playerNumber ++;                =09
  629.     }=09
  630. }
  631. function StopEverythingOnPlayers( objScene, fPause )
  632. {
  633.     var objPlayer;                        =09
  634.     for ( playerName in objScene.Players )
  635.     {
  636.         objPlayer =3D objScene.Players[playerName];        =09
  637.     =09
  638.     =09
  639.         if ( objPlayer.Bhv !=3D null )
  640.         {
  641.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  642.  
  643.                 bhv.StopEverything( bhv, fPause );
  644.         }
  645.         DisableTrigger( objPlayer );                    =09
  646.     }=09
  647.     return;
  648. }
  649. function StartScenePlayers( objScene )
  650. {
  651. =09
  652.     for ( playerName in objScene.Players )
  653.     {
  654.         objPlayer =3D objScene.Players[playerName];        =09
  655.     =09
  656.     =09
  657.     =09
  658.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  659.             StartPlayer( objPlayer )                    =09
  660.         else if ( objPlayer.delay    > 0 )                =09
  661.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  662. TMR_SCENE);
  663.     }
  664. }
  665. function StartScenePlayersAfterTransition( objScene )
  666. {
  667. =09
  668.     for ( playerName in objScene.Players )
  669.     {
  670.         objPlayer =3D objScene.Players[playerName];        =09
  671.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  672.             StartPlayer( objPlayer )                    =09
  673.     }
  674. }
  675. function StartPlayer( objPlayer )
  676. {
  677. =09
  678.     if ( objPlayer.Bhv !=3D null )
  679.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  680.         {
  681.             var bhv =3D objPlayer.Bhv[bhvIdx]
  682.             if ( bhv =3D=3D null)                            =09
  683.                 continue;
  684.             var delay =3D bhv.delay
  685.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  686.                 bhv.Start( bhv );                                =09
  687.             else if ( delay > 0 )                                =09
  688.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  689.         }
  690. =09
  691.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  692. PlayerEntryTransitionDone );
  693. =09
  694. =09
  695.     if ( objPlayer.duration > 0 )
  696.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  697. TMR_SCENE );                                =09
  698. }
  699. function PlayerEntryTransitionDone( objPlayer )
  700. {
  701. =09
  702.     if ( objPlayer.Bhv !=3D null )
  703.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  704.         {
  705.             var bhv =3D objPlayer.Bhv[bhvIdx]
  706.             if ( bhv =3D=3D null)                            =09
  707.                 continue;
  708.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  709.                 bhv.Start( bhv );                                =09
  710.         }
  711. =09
  712.     if ( objPlayer.Triggers !=3D null )
  713.         EnableTrigger( objPlayer );
  714. }
  715. function PlayerExit( objPlayer )
  716. {
  717. =09
  718.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  719. PlayerExitTransitionDone );
  720. }
  721. function PlayerExitTransitionDone( objPlayer, finalScene )
  722. {
  723. =09
  724.     if ( objPlayer.Bhv !=3D null )
  725.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  726.         {
  727.             var bhv =3D objPlayer.Bhv[bhvIdx]
  728.             if ( bhv =3D=3D null)                            =09
  729.                 continue;
  730.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  731.                 bhv.Stop( bhv );                        =09
  732.         }
  733. =09
  734.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  735.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  736. =09
  737. =09
  738. =09
  739.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  740.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  741.     return;
  742. }
  743. function Trigger( trigType, trigBhv, player, scene )
  744. {
  745.     this.triggerType =3D trigType;
  746.     this.triggerBhv =3D trigBhv;
  747.     this.player =3D player;
  748.     this.nextSceneNum =3D scene;
  749. }
  750. function EnableTrigger( objPlayer )
  751. {
  752.     if ( sys !=3D "Netscape" )                                =09
  753.     {
  754.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  755.         for ( trx in objPlayer.Triggers )                    =09
  756.         {
  757.             var    trigger =3D objPlayer.Triggers[trx];            =09
  758.             if ( trigger.triggerType =3D=3D null )
  759.                 trigger.triggerType =3D 0;                    =09
  760.             var tt =3D trigger.triggerType;                    =09
  761.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  762.             {
  763.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  764.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  765.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  766.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  767.             }
  768.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  769.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  770.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  771.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  772.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  773.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  774.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  775.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  776.         }
  777.     }
  778.     else                                        =09
  779.     {
  780.         for ( trx in objPlayer.Triggers )        =09
  781.         {
  782.             var    trigger =3D objPlayer.Triggers[trx];=09
  783.             if ( trigger.triggerType =3D=3D null )
  784.                 trigger.triggerType =3D 0;                    =09
  785.             var tt =3D trigger.triggerType;                    =09
  786.             if ( tt=3D=3D 0 )                                    =09
  787.             {
  788.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  789. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  790.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  791.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  792.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  793.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  794.             }
  795.             else if    ( tt =3D=3D TT_BUTTONUP )
  796.             {
  797.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  798.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  799.             }
  800.             else if ( tt =3D=3D TT_BUTTONDOWN )
  801.             {
  802.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  803.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  804.             }
  805.         }
  806.     =09
  807.     }
  808. }
  809. function DisableTrigger( objPlayer )
  810. {
  811.     if ( sys !=3D "Netscape" )            =09
  812.     {
  813.         objPlayer.HTML.onmousedown =3D null;
  814.         objPlayer.HTML.onmouseup =3D null;=09
  815.         objPlayer.HTML.onmouseover =3D null;    =09
  816.         objPlayer.HTML.onmouseout =3D null;
  817.     }
  818.     else                                =09
  819.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  820. Event.MOUSEOVER | Event.MOUSEOUT );
  821. }
  822. function EventProcessor( e )
  823. {
  824.     var trigger;                                =09
  825.     var    type;                                    =09
  826.     var    button;                                    =09
  827.     var    eventType;                                =09
  828.     var objPlayer;                                =09
  829.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  830.         return;
  831.     if ( sys !=3D "Netscape" )                    =09
  832.     {
  833.         type =3D event.type;
  834.         button =3D event.button;
  835.     }
  836.     else                                        =09
  837.     {
  838.         type =3D e.type;
  839.         button =3D e.which;
  840.     }
  841. =09
  842.     if (type =3D=3D "mousedown")
  843.     {
  844.         if ( button !=3D 1 )                    =09
  845.             return;
  846.         eventType =3D TT_BUTTONDOWN;
  847.         if ( sys =3D=3D "Netscape" )            =09
  848.         {
  849.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  850.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  851.         }
  852.     }
  853.     else if (type =3D=3D "mouseup")
  854.     {
  855.         if ( button !=3D 1 )                    =09
  856.             return;
  857.         eventType =3D TT_BUTTONUP;
  858.         if ( sys =3D=3D "Netscape" )            =09
  859.         {
  860.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  861.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  862.         }
  863.     }
  864.     else if (type =3D=3D "mouseover")
  865.     {
  866.         eventType =3D TT_MOUSEOVER;
  867.     }
  868.     else if (type =3D=3D "mouseout")
  869.     {
  870.         eventType =3D TT_MOUSEOUT;
  871.     }
  872.     var triggerArray =3D objPlayer.Triggers;        =09
  873.     var trigger;                                =09
  874. =09
  875.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  876.     {
  877.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  878. eventType) )
  879.         {
  880.         =09
  881.         =09
  882.         =09
  883.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  884.             {
  885.             =09
  886.             =09
  887.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  888. =3D=3D "") )
  889.                     SceneExit( currentScene );
  890.                 else
  891.                 {
  892.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  893.                     {
  894.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  895.                             InitializePlayers( sceneArray[ii] );
  896.                     }
  897.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  898.                 }
  899.             }
  900.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  901.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  902.             else=20
  903.             {
  904.             =09
  905.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  906.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  907.                 bhv.Trigger( bhv, eventType );                                =09
  908.             }  =09
  909.         }
  910.     }
  911.     return;=09
  912. }
  913. function Transition( type, rate, flyFrom, flySubtype )
  914. {
  915.     this.type =3D type;
  916.     this.rate =3D rate;
  917.     this.flyFrom =3D flyFrom;
  918.     this.flySubtype =3D flySubtype;
  919. }
  920. function StartTransition( transObj, trans, visibility, callback )
  921. {
  922.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  923. =09
  924. =09
  925. =09
  926.     if    ( ("Netscape" =3D=3D sys) ||=20
  927.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  928. NULL_TRANSITION) ) )
  929.     {
  930.         SetVisibility( transObj.HTML, visibility );
  931.         callback( transObj );
  932.         return;
  933.     }
  934. =09
  935. =09
  936. =09
  937. =09
  938.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  939. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  940.     {
  941.         StartTextFlyin( transObj );
  942.         return;
  943.     }
  944. =09
  945.     if ( platform !=3D "Win32" )
  946.     {
  947.         SetVisibility( transObj.HTML, visibility );
  948.         callback( transObj );
  949.         return;
  950.     }
  951.     =09
  952. =09
  953. =09
  954. =09
  955. =09
  956. =09
  957.     if ( trans.type =3D=3D NULL_TRANSITION )
  958.     {
  959.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  960. transition=3D0)";
  961.     }
  962.     else    =09
  963.     {
  964.         duration =3D TRANSITION_RATES[trans.rate];
  965.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  966. ", transition=3D" + trans.type + ")";
  967.     }
  968.     stNoInput++;                                    =09
  969.     transObj.HTML.filters(0).Apply();                =09
  970. =09
  971.     SetVisibility( transObj.HTML, visibility );        =09
  972. =09
  973.     transObj.HTML.filters(0).Play()                    =09
  974.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  975. }
  976. function TransitionDoneEvent( )
  977. {
  978.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  979.     stNoInput--;                                                =09
  980.     if        ( type =3D=3D OBJ_SCENE )
  981.     {
  982.     =09
  983.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  984. currentScene.name) )
  985.             SceneTransitionDone();
  986.     }
  987.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  988.     {
  989.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  990.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  991.             PlayerEntryTransitionDone( objPlayer ); =20
  992.         else                                                    =09
  993.             PlayerExitTransitionDone( objPlayer, false );
  994.     }
  995.     return;
  996. }
  997. function InitializeTextFlyin( objPlayer )
  998. {
  999.     if ( sys =3D=3D "Netscape" )                                    =09
  1000.         return false;
  1001.     var    transition =3D objPlayer.entryTrans;                        =09
  1002.     var    transUnits =3D transition.flySubtype;                        =09
  1003.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1004. =09
  1005.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1006. transition.flyFrom : FLYIN_TOP;    =09
  1007.     =09
  1008. =09
  1009.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1010.     {
  1011.         var    textHTML    =3D objPlayer.HTML;                =09
  1012.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1013.         var    newInnerHTML    =3D "";                        =09
  1014.     =09
  1015.         transition.textOrder =3D new Array();                =09
  1016.         textOrder =3D transition.textOrder;                =09
  1017. =09
  1018.     =09
  1019.     =09
  1020.     =09
  1021.     =09
  1022.         var flyinIdx =3D 0;                        =09
  1023.         var    flyinBuffer =3D "";
  1024.     =09
  1025.     =09
  1026.     =09
  1027.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1028. style=3D'position:relative;visibility:hidden;'" : " =
  1029. style=3D'visibility:hidden;'";
  1030.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1031.         {
  1032.         =09
  1033.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1034.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1035.             while ( letterIdx<oldInnerHTML.length )
  1036.             {
  1037.             =09
  1038.             =09
  1039.             =09
  1040.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1041. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1042.                 {
  1043.                     if ( charNext =3D=3D "<" )                                                                =09
  1044.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1045.                     else
  1046.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1047.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1048.                     newInnerHTML +=3D tagString;
  1049.                     letterIdx =3D endTagIdx;                                            =09
  1050.                 =09
  1051.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1052.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1053.                         break;
  1054.                 }
  1055.             =09
  1056.                 else
  1057.                 {
  1058.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1059.                     newInnerHTML +=3D thisChar;
  1060.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1061.                         break;                                        =09
  1062.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1063. )    =09
  1064.                         break;
  1065.                 }
  1066.             }
  1067.             newInnerHTML +=3D "</span>"
  1068.             textOrder[flyinIdx] =3D new Object();
  1069.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1070.             flyinIdx++;                                                            =09
  1071.         }
  1072.     =09
  1073.         if ( flyinIdx =3D=3D 0 )
  1074.             return false;
  1075.     =09
  1076.         textHTML.innerHTML =3D newInnerHTML;
  1077.         transition.numUnits =3D flyinIdx;                        =09
  1078.     }
  1079. =09
  1080. =09
  1081. =09
  1082.     textOrder =3D transition.textOrder;
  1083.     var currentEl =3D document.all[textOrder[0].name];    =09
  1084.     var currentOffset =3D currentEl.offsetLeft;=09
  1085.     var previousEl, previousOffset;
  1086.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1087.     {
  1088.         previousOffset =3D currentOffset;                            =09
  1089.         previousEl =3D currentEl;
  1090.         textElName =3D textOrder[count].name;                    =09
  1091.         currentEl =3D document.all[textElName];
  1092.         SetVisibility( currentEl, IE_HIDDEN );
  1093.         currentOffset =3D currentEl.offsetTop;
  1094.     =09
  1095.     =09
  1096.     =09
  1097.     =09
  1098.     =09
  1099.     =09
  1100.         if ( currentOffset !=3D previousOffset )                                =09
  1101.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1102.                 previousEl.innerHTML =3D "<br>";
  1103.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1104.             direction =3D count % FLYIN_ROTATE;            =09
  1105.         else
  1106.             direction =3D transDirection;
  1107.     =09
  1108.         if        ( direction =3D=3D FLYIN_LEFT )
  1109.         {
  1110.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1111. currentEl.offsetParent.offsetWidth);
  1112.             currentEl.style.posLeft =3D tempPos;                    =09
  1113.             textOrder[count].dx =3D -movePerTick;                    =09
  1114.             textOrder[count].dy =3D 0;
  1115.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1116.         }
  1117.         else if ( direction =3D=3D FLYIN_RIGHT )
  1118.         {
  1119.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1120. currentEl.offsetParent.offsetLeft;
  1121.             currentEl.style.posLeft =3D tempPos;
  1122.             textOrder[count].dx =3D movePerTick;                    =09
  1123.             textOrder[count].dy =3D 0;
  1124.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1125.         }
  1126.         else if    ( direction =3D=3D FLYIN_TOP )
  1127.         {
  1128.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1129. currentEl.offsetParent.offsetHeight);
  1130.             currentEl.style.posTop =3D tempPos;
  1131.             textOrder[count].dx =3D 0;
  1132.             textOrder[count].dy =3D (-movePerTick);                =09
  1133.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1134.         }
  1135.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1136.         {
  1137.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1138. currentEl.offsetParent.style.posTop;
  1139.             currentEl.style.posTop =3D tempPos;
  1140.             textOrder[count].dx =3D 0;
  1141.             textOrder[count].dy =3D movePerTick;                    =09
  1142.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1143.         }
  1144.     }
  1145. =09
  1146.     transition.charIdx =3D 0;                            =09
  1147.     transition.moveIdx =3D 0;                            =09
  1148.     textElName =3D transition.textOrder[0].name;
  1149.     transition.currentEl =3D document.all[textElName];=09
  1150.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1151.     return true;
  1152. }
  1153. function StartTextFlyin( objPlayer )
  1154. {
  1155. =09
  1156.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1157.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1158. }
  1159. function TextFlyinTick( objPlayer )
  1160. {
  1161.     var    transition =3D objPlayer.entryTrans;                    =09
  1162.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1163.     var textEl =3D transition.currentEl;                        =09
  1164. =09
  1165. =09
  1166.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1167.     {
  1168.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1169.         textEl.style.posLeft -=3D spanObj.dx;
  1170.         return false;                                        =09
  1171.     }
  1172.     =09
  1173. =09
  1174.     textEl.style.posTop =3D 0;                                =09
  1175.     textEl.style.posLeft =3D 0;
  1176.     =09
  1177. =09
  1178.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1179. transition.textOrder.length )=09
  1180.     {
  1181.         PlayerEntryTransitionDone( objPlayer );                =09
  1182.         return true;                                        =09
  1183.     }
  1184.     else
  1185.     {
  1186.         transition.moveIdx =3D 0;                                =09
  1187.         textElName =3D transition.textOrder[charIdx].name;
  1188.         transition.currentEl =3D document.all[textElName];    =09
  1189.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1190.         return false;                                        =09
  1191.     }                                                        =09
  1192. }
  1193. var    SND_DUR_SCENE            =3D -1;=09
  1194. var    SND_DUR_PROJECT            =3D 0;=09
  1195. var ST_WAV                    =3D 1;=09
  1196. var    ST_MID                    =3D 2;=09
  1197. var    NAV_EXT                    =3D "nav"=09
  1198. var MidiTag                    =3D null;=09
  1199. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1200. {
  1201. =09
  1202.     this.Initialize =3D InitializeSound;
  1203.     this.Start =3D StartSound;
  1204.     this.Trigger =3D StartSound;
  1205.     this.Stop =3D StopSound;
  1206.     this.StopEverything =3D StopEverythingOnSounds;
  1207. =09
  1208.     this.delay =3D delay;
  1209.     this.duration =3D duration;
  1210.     this.loop =3D loop;
  1211.     this.tagName =3D tagName;
  1212.     this.fileName =3D fileName;
  1213.     this.soundType =3D soundType;
  1214. }
  1215. function InitializeSound( objParent, objSound )
  1216. {
  1217.     if ( sys =3D=3D "Netscape" )
  1218.     {
  1219.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1220.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1221.         return;
  1222.     }
  1223.     objSound.objParent =3D objParent;                =09
  1224.     objSound.html =3D document.all[objSound.tagName];=09
  1225.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1226. =09
  1227. =09
  1228.     if (objSound.soundType =3D=3D ST_MID )
  1229.     {
  1230.         if ( MidiTag =3D=3D null )                    =09
  1231.             MidiTag =3D objSound.html;            =09
  1232.         else
  1233.             objSound.html =3D MidiTag;            =09
  1234.     }        =09
  1235. }
  1236. function StartSound( objSound )
  1237. {
  1238.     if ( sys =3D=3D "Netscape" )                    =09
  1239.     {
  1240.         if ( objSound.html !=3D null )            =09
  1241.             objSound.html.play(objSound.navLoop);
  1242.         return;
  1243.     }
  1244.     objSound.html.src =3D objSound.fileName;        =09
  1245.     objSound.html.loop =3D objSound.loop;            =09
  1246.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1247.         objSound.html.volume =3D 0;                    =09
  1248.     if ( objSound.duration > 0 )
  1249.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1250. TMR_PROJ );
  1251. }
  1252. function StopSound( objSound, fPause )
  1253. {
  1254.     if ( sys =3D=3D "Netscape" )                    =09
  1255.     {
  1256.         if ( objSound.html !=3D null )            =09
  1257.             objSound.html.stop();
  1258.         return;
  1259.     }
  1260.     objSound.html.loop =3D 0;
  1261.     objSound.html.src =3D "";                            =09
  1262.     if ( objSound.soundType =3D=3D ST_WAV )
  1263.         objSound.html.volume =3D -10000;
  1264. }
  1265. function StopEverythingOnSounds( objSound )
  1266. {
  1267.     StopSound( objSound, true );
  1268.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1269.         objSound.html.volume =3D -500;                        =09
  1270. }
  1271. var    SND_DUR_SCENE            =3D -1;=09
  1272. var    SND_DUR_PROJECT            =3D 0;=09
  1273. function Swapper( idle, hover, click )
  1274. {
  1275. =09
  1276.     this.Initialize =3D InitializeSwap;
  1277.     this.Start =3D StartSwap;
  1278.     this.Trigger =3D TriggerSwap;
  1279.     this.Stop =3D StopSwap;
  1280.     this.StopEverything =3D StopSwap;
  1281. =09
  1282.     this.idle =3D idle;
  1283.     this.hover =3D hover;
  1284.     this.click =3D click;
  1285. }
  1286. function InitializeSwap( objParent, objSwap )
  1287. {
  1288.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1289.         return;
  1290. =09
  1291.     var    idle    =3D objSwap.idle;                        =09
  1292.     var    hover    =3D objSwap.hover;
  1293.     var    click    =3D objSwap.click;
  1294. =09
  1295. =09
  1296. =09
  1297. =09
  1298. =09
  1299. =09
  1300. =09
  1301.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1302. !=3D null) )
  1303.     {
  1304.         SetVisibility( document.all[hover], IE_HIDDEN );
  1305.         objSwap.srcHover =3D document.all[hover].src;
  1306.         document.all[hover].src =3D "";
  1307.     }
  1308.     else
  1309.         objSwap.srcHover =3D document.all[idle].src;
  1310.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1311. !=3D null) )
  1312.     {
  1313.         SetVisibility( document.all[click], IE_HIDDEN );
  1314.         objSwap.srcClick =3D document.all[click].src;
  1315.         document.all[click].src =3D "";
  1316.     }
  1317.     else
  1318.         objSwap.srcClick =3D document.all[idle].src;
  1319. =09
  1320.     objSwap.srcIdle =3D document.all[idle].src;
  1321. }
  1322. function StartSwap( objSwap )
  1323. {
  1324. =09
  1325. }
  1326. function TriggerSwap( objSwap, eventType )
  1327. {
  1328.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1329.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1330.     else if ( eventType =3D=3D TT_BUTTONUP )
  1331.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1332.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1333.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1334.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1335.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1336.     return;
  1337. }
  1338. function StopSwap( objSwap, fPause )
  1339. {
  1340.     if ( fPause )                        =09
  1341.         return;
  1342. }
  1343. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1344. var    PE_STOP        =3D 0;                            =09
  1345. var    PE_AGAIN    =3D 1;                            =09
  1346. var    PE_REV        =3D 2;                            =09
  1347. var    PE_EXIT        =3D 3;                            =09
  1348. var    PD_FWD        =3D 1;
  1349. var    PD_BACK        =3D -1;
  1350. function Point( x, y, rate )
  1351. {
  1352.     this.x =3D x;
  1353.     this.y =3D y;
  1354.     this.rate =3D rate;
  1355. }
  1356. function Paths( delay, edgeEffect )
  1357. {
  1358. =09
  1359.     this.Initialize =3D InitializePathAnimation;
  1360.     this.Start =3D StartPathAnimation;
  1361.     this.Trigger =3D StartPathAnimation;
  1362.     this.Stop =3D StopPathAnimation;
  1363.     this.StopEverything =3D StopPathAnimation;
  1364. =09
  1365.     this.delay =3D delay;
  1366.     this.edgeEffect =3D edgeEffect;
  1367. }
  1368. function InitializePathAnimation( objPlayer, path )
  1369. {
  1370.     var    segment;                                =09
  1371.     var pathIndex;
  1372.     var totalDistance;                            =09
  1373.     var    distanceX;                                =09
  1374.     var    distanceY;
  1375.     var dx;                                        =09
  1376.     var    dy;
  1377.     var travelTime;                                =09
  1378.     var    remX;                                    =09
  1379.     var    remY;
  1380. =09
  1381.     if ( stProjState !=3D PS_UNINITIALIZED )
  1382.     {
  1383.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1384.         return;
  1385.     }
  1386.     path.objPlayer =3D objPlayer;                    =09
  1387.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1388.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1389. =09
  1390. =09
  1391.     path[0].x -=3D halfWidth;
  1392.     path[0].y -=3D halfHeight;
  1393.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1394.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1395.     {
  1396.         px =3D parseInt(pathIndex);                =09
  1397.         segment =3D path[px];                        =09
  1398.     =09
  1399.     =09
  1400.     =09
  1401.         path[px+1].x -=3D halfWidth;
  1402.         path[px+1].y -=3D halfHeight;
  1403.     =09
  1404.         distanceX =3D path[px+1].x - segment.x;    =09
  1405.         distanceY =3D path[px+1].y - segment.y;    =09
  1406.     =09
  1407.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1408. (distanceY*distanceY) );
  1409.     =09
  1410.     =09
  1411.         travelTime =3D Math.round(totalDistance / =
  1412. PATH_PER_TICK[segment.rate]);
  1413.     =09
  1414.     =09
  1415.         if ( distanceX > 0 )                        =09
  1416.             dx =3D Math.floor( distanceX / travelTime );=09
  1417.         else if ( distanceX < 0 )                    =09
  1418.             dx =3D Math.ceil( distanceX / travelTime );=09
  1419.         else
  1420.             dx =3D 0;
  1421.     =09
  1422.     =09
  1423.     =09
  1424.     =09
  1425.         remX =3D distanceX % travelTime;
  1426.     =09
  1427.         if ( distanceY > 0 )                        =09
  1428.             dy =3D Math.floor( distanceY / travelTime );
  1429.         else if ( distanceY < 0 )
  1430.             dy =3D Math.ceil( distanceY / travelTime );
  1431.         else
  1432.             dy =3D 0;
  1433.         remY =3D distanceY % travelTime;
  1434.         segment.number =3D px;                        =09
  1435.         segment.ticks =3D 0;
  1436.         segment.travelTime =3D travelTime;
  1437.         segment.dx =3D dx;
  1438.         segment.dy =3D dy;
  1439.         segment.remX =3D remX;
  1440.         segment.remY =3D remY;
  1441.     }
  1442.     path.numSegs =3D parseInt(pathIndex);                =09
  1443.     path.dir =3D PD_FWD;                                        =09
  1444.     return;
  1445. }
  1446. function StartPathAnimation( path )
  1447. {
  1448.     path.currentSegment =3D path[0];    =09
  1449.     path.currentSegment.ticks =3D 0;    =09
  1450.     path.cntSegs =3D 0;                                =09
  1451. =09
  1452. =09
  1453.     if ( path.dir =3D=3D PD_BACK )                            =09
  1454.     {
  1455.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1456.         {
  1457.             path[ii].dx *=3D -1;
  1458.             path[ii].dy *=3D -1;
  1459.             path[ii].remX *=3D -1;
  1460.             path[ii].remY *=3D -1;
  1461.         }
  1462.         path.dir =3D PD_FWD;                                =09
  1463.     }
  1464.     StartAnimationTimer( path, PathAnimationTick );
  1465. }
  1466. function StopPathAnimation( path, fPause )
  1467. {
  1468.     return;
  1469. }
  1470. function PathAnimationTick( path )
  1471. {
  1472.     var    objPlayer =3D path.objPlayer;            =09
  1473.     var segment =3D path.currentSegment;        =09
  1474.     var    currentPosition =3D objPlayer.position;=09
  1475.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1476.     {
  1477.         newX =3D currentPosition.x + segment.dx;        =09
  1478.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1479.             segment.remX > 0 ? newX++ : newX--;
  1480.         newY =3D currentPosition.y + segment.dy;        =09
  1481.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1482.             segment.remY > 0 ? newY++ : newY--;
  1483.         currentPosition.SetPosition( newX, newY );=09
  1484.         return false;                            =09
  1485.     }
  1486. =09
  1487. =09
  1488.     if ( ++path.cntSegs < path.numSegs )
  1489.     {
  1490.     =09
  1491.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1492.         path.currentSegment.ticks =3D 0;                            =09
  1493.             =09
  1494.         return false;
  1495.     }
  1496.     =09
  1497. =09
  1498.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1499.     {
  1500.     =09
  1501.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1502.     =09
  1503.         path.currentSegment =3D path[0];                =09
  1504.         path.currentSegment.ticks =3D 0;                =09
  1505.         path.cntSegs =3D 0;                            =09
  1506.         return false;                                =09
  1507.     }                        =09
  1508.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1509.     {
  1510.         path.dir *=3D -1;                                =09
  1511.     =09
  1512.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1513.         {
  1514.             path[ii].dx *=3D -1;
  1515.             path[ii].dy *=3D -1;
  1516.             path[ii].remX *=3D -1;
  1517.             path[ii].remY *=3D -1;
  1518.         }
  1519.         path.currentSegment.ticks =3D 0;                =09
  1520.         path.cntSegs =3D 0;                            =09
  1521.         return false;
  1522.     }
  1523.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1524.     {
  1525.         PlayerExit( objPlayer );
  1526.         return true;
  1527.     }
  1528.     else
  1529.         return true;                                =09
  1530. }
  1531. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1532. function Size( zoom, rate )
  1533. {
  1534.     this.zoom =3D zoom;
  1535.     this.rate =3D rate;
  1536. }
  1537. function Grows( delay )
  1538. {
  1539. =09
  1540.     this.Initialize =3D InitializeGrowAnimation;
  1541.     this.Start =3D StartGrowAnimation;
  1542.     this.Trigger =3D StartGrowAnimation;
  1543.     this.Stop =3D StopGrowAnimation;
  1544.     this.StopEverything =3D StopGrowAnimation;
  1545. =09
  1546.     this.delay =3D delay;
  1547. }
  1548. function InitializeGrowAnimation( objPlayer, grow )
  1549. {
  1550.     if ( sys =3D=3D "Netscape" )
  1551.         return;
  1552.     var    child =3D objPlayer.HTML.children[0];                    =09
  1553.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1554. =09
  1555. =09
  1556. =09
  1557.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1558.     {
  1559.         grow.realWidth =3D child.width;
  1560.         grow.realHeight =3D child.height;
  1561.     }
  1562.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1563.     {
  1564.         grow =3D null;                                        =09
  1565.         return;
  1566.     }
  1567.     grow.objPlayer =3D objPlayer;                                =09
  1568. =09
  1569.     grow.currentSegment =3D grow[0];                            =09
  1570.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1571. =09
  1572. =09
  1573. =09
  1574.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1575.     child.height *=3D (grow.currentSegment.zoom / 100);
  1576. =09
  1577.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1578.     {
  1579.         gx =3D parseInt(growIndex);                =09
  1580.         segment =3D grow[gx];                        =09
  1581.         if ( grow[gx+1] =3D=3D null )                =09
  1582.         {
  1583.             grow.finalSegment =3D grow[gx-1];        =09
  1584.             break;                                =09
  1585.         }
  1586.     =09
  1587.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1588.         if ( growth >=3D 0 )                                        =09
  1589.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1590.         else
  1591.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1592.     =09
  1593.         growthTicks =3D growth / growthFactor;        =09
  1594.     =09
  1595.         segment.number =3D gx;                        =09
  1596.         segment.growth =3D growth;
  1597.         segment.growthFactor =3D growthFactor;
  1598.         segment.growthTicks =3D growthTicks;
  1599.         segment.currentTicks =3D 0;
  1600.     }
  1601. }
  1602. function StartGrowAnimation( grow )
  1603. {=09
  1604.     if ( sys =3D=3D "Netscape" )
  1605.         return;
  1606.     grow.currentSegment =3D grow[0];                        =09
  1607.     grow.currentTicks =3D 0;
  1608.     StartAnimationTimer( grow, GrowAnimationTick );
  1609. }
  1610. function StopGrowAnimation( grow, fPause )
  1611. {
  1612.     return;
  1613. }
  1614. function GrowAnimationTick( grow )
  1615. {
  1616.     if ( sys =3D=3D "Netscape" )
  1617.         return true;                                    =09
  1618.     var    objPlayer =3D grow.objPlayer;                        =09
  1619.     var    child =3D objPlayer.HTML.children[0];                =09
  1620.     var segment =3D grow.currentSegment;                    =09
  1621.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1622.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1623.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1624.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1625.         return false;                                    =09
  1626.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1627.         return true;                                    =09
  1628.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1629.     grow.currentTicks =3D 0;
  1630.     return false;                                        =09
  1631. }
  1632. function Timer()
  1633. {
  1634.     if ( Project.tickRate =3D=3D null )        =09
  1635.         this.tickRate =3D DEFAULT_TICK_RATE;
  1636.     else
  1637.         this.tickRate =3D Project.tickRate;
  1638.     this.oneShots =3D new Array();
  1639.     this.animations =3D new Array();
  1640.     this.tickCounter =3D 0;                        =09
  1641.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1642.     this.timerID =3D null;
  1643.     this.StartTicking =3D StartTicking;            =09
  1644.     this.StopTicking =3D StopTicking;
  1645. =09
  1646. }
  1647. function StartTicking()
  1648. {
  1649.     if ( this.timerID =3D=3D null )
  1650.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1651. }
  1652. function StopTicking()
  1653. {
  1654.     if ( this.timerID !=3D null )
  1655.         clearInterval( this.timerID );
  1656.     this.timerID =3D null;
  1657. }
  1658. function TimerTick()
  1659. {
  1660.     var timerEvent;
  1661. =09
  1662.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1663.     {
  1664.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1665.             continue;                                        =09
  1666.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1667.             tickTimer.animations[ii] =3D null;                =09
  1668.     }
  1669. =09
  1670.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1671.     {
  1672.     =09
  1673.         var length =3D tickTimer.oneShots.length;                =09
  1674.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1675.         {
  1676.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1677.                 continue;                                    =09
  1678.         =09
  1679.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1680.             {
  1681.                 tickTimer.oneShots[ii] =3D null;                =09
  1682.                 timerEvent.callback( timerEvent.callbackObj );=09
  1683.             }
  1684.         }
  1685.     }
  1686.     return;
  1687. }
  1688. function StartOneShotTimer( obj, time, callback, type )
  1689. {
  1690.     var    timerIndex;                                =09
  1691.     var timerEvent =3D new Object();                =09
  1692. =09
  1693.     timerEvent.callbackObj =3D obj;                =09
  1694.     timerEvent.callback =3D callback;                =09
  1695.     timerEvent.type =3D type;                        =09
  1696. =09
  1697. =09
  1698.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1699. tickTimer.ticksPerSecond);
  1700.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1701. timerIndex++ );=09
  1702.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1703.     return;
  1704. }
  1705. function StartAnimationTimer( obj, callback )
  1706. {
  1707.     var timerIndex;=20
  1708.     timerEvent =3D new Object();
  1709.     timerEvent.callbackObj =3D obj;                =09
  1710.     timerEvent.callback =3D callback;                =09
  1711.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1712. timerIndex++);=09
  1713.     tickTimer.animations[timerIndex] =3D timerEvent;
  1714. }
  1715. function StopSceneTimers()
  1716. {
  1717.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1718.     {
  1719.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1720.             continue;
  1721.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1722.             tickTimer.oneShots[ii] =3D null;            =09
  1723.     }
  1724. =09
  1725.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1726.         tickTimer.animations[ii] =3D null;
  1727. }
  1728. =09
  1729. function KillTimer()
  1730. {
  1731.     if ( tickTimer !=3D null )                    =09
  1732.     {
  1733.         window.clearTimeout( tickTimer.timerID);=09
  1734.         tickTimer =3D null;                        =09
  1735.     }
  1736. }
  1737. function SetColor(el, color)=20
  1738. {
  1739.     if ( el.style =3D=3D null )                =09
  1740.         return;
  1741. =09
  1742.     el.style.backgroundColor =3D color;    =09
  1743.     if ("Netscape"=3D=3Dsys)=20
  1744.         el.NSLayer.bgColor =3D color;        =09
  1745. }
  1746. function SetZIndex(el, zindex)=20
  1747. {
  1748.     if ( el.style =3D=3D null )                =09
  1749.         return;
  1750. =09
  1751.     el.style.zIndex =3D zindex;            =09
  1752.     if ("Netscape"=3D=3Dsys)=20
  1753.         el.NSLayer.zIndex =3D zindex        =09
  1754. }
  1755. function SetVisibility(el, val)=20
  1756. {
  1757.     if ( el.style =3D=3D null )                =09
  1758.         return;
  1759.     el.style.visibility =3D val;            =09
  1760.        =20
  1761.     if ( "Netscape"=3D=3Dsys )                =09
  1762.     {
  1763.         if        ( val =3D=3D IE_HIDDEN )
  1764.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1765.         else if ( val =3D=3D IE_VISIBLE )
  1766.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1767.         else if ( val =3D=3D IE_INHERIT )
  1768.             el.NSLayer.visibility =3D NAV_INHERIT;
  1769.         else
  1770.             el.NSLayer.visibility =3D "";
  1771.     }
  1772. }
  1773. function Position( obj )
  1774. {
  1775.     this.object =3D obj;                        =09
  1776.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1777.     this.y =3D obj.HTML.style.pixelTop;        =09
  1778.     this.SetPosition =3D SetPosition;
  1779. }
  1780. function SetPosition( newX, newY )=20
  1781. {
  1782.     var el =3D this.object.HTML;                =09
  1783.     if ( el.style =3D=3D null )                    =09
  1784.         return;
  1785.                 =09
  1786.     el.style.pixelTop =3D newY;    =09
  1787.     el.style.pixelLeft =3D newX;
  1788.     this.x =3D newX;                            =09
  1789.     this.y =3D newY;
  1790.     if ( "Netscape"=3D=3Dsys )                    =09
  1791.     {
  1792.         el.NSLayer.top =3D parseInt( newY );
  1793.         el.NSLayer.left =3D parseInt( newX );
  1794.         el.offsetTop =3D el.NSLayer.top;
  1795.         el.offsetLeft =3D el.NSLayer.left;
  1796.     }
  1797. }
  1798. function SetContent(el, content)=20
  1799. {
  1800.     if ( el.style =3D=3D null )                    =09
  1801.         return;
  1802.     if ( "Netscape"=3D=3Dsys )                    =09
  1803.     {
  1804.         el.NSLayer.document.open();            =09
  1805.         el.NSLayer.document.write(content);    =09
  1806.         el.NSLayer.document.close();        =09
  1807.     }
  1808.     else                                    =09
  1809.         el.innerHTML=3Dcontent;
  1810. }
  1811. function SetupButtons()
  1812. {
  1813.     var rtn =3D false;                    =09
  1814.     if ( document.all.Pause !=3D null )
  1815.     {
  1816.         document.all.Pause.onclick =3D Pause;
  1817.         strPause =3D document.all.Pause.value.split( '/' );
  1818.         document.all.Pause.value =3D strPause[0];
  1819.     }
  1820.     if (document.all.Stop !=3D null )
  1821.         document.all.Stop.onclick =3D Stop;
  1822.     if ( document.all.Forward !=3D null )
  1823.         document.all.Forward.onclick =3D Forward;
  1824.     if ( document.all.Backward !=3D null )
  1825.         document.all.Backward.onclick =3D Backward;
  1826.     if ( document.all.Webpage !=3D null )
  1827.         document.all.Webpage.onclick =3D GotoWebpage;
  1828.     if ( document.all.SceneStatus !=3D null )
  1829.         formStatus =3D document.all.SceneStatus;
  1830.     if ( document.all.Start !=3D null )
  1831.     {
  1832.         document.all.Start.onclick =3D Start;
  1833.         strPlay =3D document.all.Start.value.split( '/' );
  1834.         document.all.Start.value =3D strPlay[0];
  1835.         rtn =3D true;
  1836.     }
  1837.     else
  1838.         rtn =3D false;
  1839.     if ( document.all.NavigationButtons !=3D null )
  1840.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1841.     return rtn;
  1842. }
  1843. function Start()
  1844. {
  1845.     if ( stNoInput )                                    =09
  1846.         return;
  1847.     if ( stButtons =3D=3D true )                            =09
  1848.     {
  1849.         document.all.Start.value =3D strPlay[1];
  1850.         if ( document.all.Pause !=3D null )
  1851.         {
  1852.             document.all.Pause.value =3D strPause[0];
  1853.         }
  1854.     }
  1855.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1856. PS_PAUSED) )=09
  1857.     {
  1858.         ProjectShutdown();
  1859.         ProjectInitialize();
  1860.     }
  1861.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1862.         ProjectInitialize();
  1863.     ProjectStart();                                    =09
  1864. }
  1865. function Pause()
  1866. {
  1867. =09
  1868.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1869.     {
  1870.         tickTimer.StartTicking();                    =09
  1871.         if ( document.all.Pause !=3D null )
  1872.         {
  1873.             document.all.Pause.value =3D strPause[0];
  1874.         }
  1875.         stProjState =3D PS_RUNNING;
  1876.         StatusChange();                                =09
  1877.     }
  1878.     else
  1879.     {
  1880.         if ( tickTimer !=3D null )                    =09
  1881.             tickTimer.StopTicking();                =09
  1882.         if    ( stProjState !=3D PS_RUNNING )            =09
  1883.             return;
  1884.         stProjState =3D PS_PAUSED;
  1885.         if ( document.all.Pause !=3D null )
  1886.         {
  1887.             document.all.Pause.value =3D strPause[1];
  1888.         }
  1889.         StopEverythingOnScenes( true );                =09
  1890.         StatusChange();                                =09
  1891.     }
  1892. }
  1893. function Stop()
  1894. {
  1895.     if ( stNoInput )                                    =09
  1896.         return;
  1897.     location.reload();
  1898. }
  1899. function Forward()
  1900. {
  1901.     if ( stNoInput )                                    =09
  1902.         return;
  1903. =09
  1904.     if ( stProjState !=3D PS_RUNNING )
  1905.         return;
  1906.     SceneExit( currentScene );                =09
  1907. }
  1908. function Backward()
  1909. {
  1910.     if ( stNoInput )                                    =09
  1911.         return;
  1912.     var nextScene;
  1913. =09
  1914. =09
  1915. =09
  1916.     if        ( stProjState =3D=3D PS_COMPLETE )
  1917.         nextScene =3D Project.stopScene;
  1918.     else if ( stProjState !=3D PS_RUNNING )
  1919.         return;
  1920.     else
  1921.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1922. - 1;
  1923.     ProjectShutdown();
  1924.     ProjectInitialize();
  1925.     ProjectStart( nextScene );            =09
  1926. }
  1927. function GotoWebpage()
  1928. {
  1929.     window.open( Project.webpage);                    =09
  1930. }
  1931. function StatusChange( )
  1932. {
  1933.     var        stsPage =3D null;                =09
  1934.     var        stsState =3D null;            =09
  1935.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1936.     {
  1937.         stsState =3D "Initializing";
  1938.         stsPage =3D ""
  1939.     }
  1940.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1941.     {
  1942.         stsState =3D "Ready";
  1943.         stsPage =3D "";
  1944.     }
  1945.     else if    ( stProjState =3D=3D PS_RUNNING )
  1946.     {
  1947.         stsState =3D "Playing";
  1948.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1949.     }
  1950.     else if    ( stProjState =3D=3D PS_PAUSED )
  1951.         stsState =3D "Paused";
  1952.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1953.         stsState =3D "Complete";
  1954. =09
  1955.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1956.         formStatus.value =3D stsPage;
  1957. =09
  1958.     if ( stsState !=3D null )
  1959.         top.status =3D stsState;=20
  1960. }
  1961. function GetSceneFromNumber( sceneNum )
  1962. {
  1963.     return sceneArray[sceneNum];    =09
  1964. }
  1965. function GetPlayerFromName( playerName )
  1966. {
  1967.     var objPlayer;
  1968. =09
  1969. =09
  1970.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1971. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1972.         return objPlayer;                    =09
  1973. =09
  1974.     var objScene;
  1975.     for ( sceneName in Scenes )                    =09
  1976.     {
  1977.         objScene =3D Scenes[sceneName];
  1978.         if ( objScene.Players !=3D null )
  1979.         {
  1980.             objPlayer =3D objScene.Players[playerName];
  1981.             if ( objPlayer !=3D null )
  1982.                 return objPlayer;                    =09
  1983.         }
  1984.     }=09
  1985.         =09
  1986.     return null;                                =09
  1987. }
  1988. function GetObjectTypeFromName( nameString )
  1989. {
  1990.     var type =3D nameString.substr(0,1);    =09
  1991.     if        ( type =3D=3D NAME_SCENE )        =09
  1992.         return OBJ_SCENE;
  1993.     else if    ( type =3D=3D NAME_PLAYER )        =09
  1994.         return OBJ_PLAYER;
  1995. }
  1996. function GetPlayerTypeFromName( nameString )
  1997. {
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  1999.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2000.         return PLAYER_IMAGE;
  2001.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2002.         return PLAYER_DRAW;
  2003.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2004.         return PLAYER_TEXT;
  2005. }
  2006. function resetGifAnimation()
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  2008.     var temp =3D document.all["img1"].src;
  2009.     document.all["img1"].src =3D temp;
  2010. }
  2011. Project =3D new Project(50, 0, 0, 2, 1, 0, =
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  2013. Scenes =3D new Object();
  2014. Scenes.Sx40 =3D new Scene( 6 );
  2015. Scenes.Sx40.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2016. Scenes.Sx40.Bhv =3D new Array();
  2017. Scenes.Sx40.Bhv[0] =3D new Sound( 0, -1, -1, 2, "AW55", =
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  2019. Scenes.Sx40.Players =3D new Object();
  2020. Scenes.Sx40.Players.PI44 =3D new Player( 0, -1 );
  2021. Scenes.Sx40.Players.PI44.entryTrans =3D new Transition( 12, 3, 0, 0 );
  2022. Scenes.Sx40.Players.PT43 =3D new Player( 0, -1 );
  2023. Scenes.Sx40.Players.PT43.entryTrans =3D new Transition( 12, 3, 0, 0 );
  2024. Scenes.Sx40.Players.PT46 =3D new Player( 2, -1 );
  2025. Scenes.Sx40.Players.PT46.entryTrans =3D new Transition( 6, 2, 0, 0 );
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